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The Human Computer Interface Week10 Lecture
2025-12-02
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Review of Lecture’s Content and Assessment#

Week 1 Lecture 1#

Basic Concepts:

  • Interfaces, GUIs, Prototyping
  • Interaction styles-
    • Command-Line Interface (CLI)-
    • Unix/Linux, Voice User Interface (VUI,
    • Touchscreen Interface,
    • Web User Interface (WUI,
    • Augmented Reality (AR) and Virtual Reality (VR) Interfaces
  • Usability, usability factors
    • Efficiency: speed of performance
    • Simplicity: incidence of errors
    • Satisfaction: ability to recover from errors
    • Learnability: ease in learning the system
    • Memorability: ease of retention of learned skills
    • Personalization: ability to customize
    • Effectiveness: Ease with which users can achieve tasks
  • Designing an interface
    • Learning by Exploration:
    • Representation of Conceptual Objects:
    • Continuous Visual Feedback:
    • Prevention of Invalid Option Selection:
    • Input Validation and Default Substitution:
    • Shortcuts for Experienced Users:
    • Context-Sensitive Help:
    • Little Knowledge Needed of the Underlying System:
  • Problems with designing interfaces
    • User Complexity
    • Usability Issues
    • Accessibility
    • Performance
    • Visual Design
    • Content Strategy
    • Future-Proofing
  • User-Centered Design
    • Early and continual focus on users
    • Integrated Design
    • Early and continual user testing
    • Iterative Design

Week 2 Lecture 2#

Initial stages of the GUIDE method:

  • User classes (1)
    • Primary
    • Secondary
    • Tertiary
  • User requirements (1)
    • What they want?
  • Data gathering and analysis(1)
    • Questionnaire
    • Interviews
    • Observation
    • Quantitative analysis
    • Qualitative analysis

Week 3 Lecture 3#

  • User Task analysis (2)
    • User Task
    • User Task Modeling
      • GOMS
      • Task Hierarchy Diagram
  • User Object Modelling (3)
    • What is a User Object?
    • Characteristics of User object?
    • User Object Modelling?
    • Benefits of User Object Modelling?
  • Mental Models

Week 4 Lecture 4#

  • Prototyping (4)
    • Low Fidelity Prototyping
    • Medium Fidelity Prototyping
    • High Fidelity Prototyping
  • Designing GUI(4)
  • Design Principles
    1. Schneiderman guidelines
    2. Strive for consistency
    3. Offer informative feedback
    4. Design dialogues to yield closure
    5. Error prevention/handling
    6. Permit easy reversal of actions
    7. Support internal locus of control
    8. Reduce short-term memory load
  • Microsoft guidelines
    1. Clarity and Affordance
    2. Navigation
    3. Commands and Actions
    4. Layout and Alignment
    5. Typography
    6. Color and Contrast
    7. Feedback
    8. Responsiveness
    9. Accessibility
  • Style guide (5)
    • Style of the Product Identity-Mission and Values, Logo Usage, Color, Typography
    • Style of UI Design-Layout Grid, Interactive Elements, Navigation, Iconography, Forms, Feedback and Animation
    • Style of Content-Writing Style, Content Structure
    • Style of Development-Accessibility
    • Style of Usage Examples-Real-life Examples, Case Studies
    • Style of Glossary
    • Tools and Software used to design
  • Gulfs of evaluation and execution
  • Usability Testing
    • Effectiveness
    • Learnability (How much training time)
    • Flexibility
    • Attitude/Satisfaction
  • Usability measurement-Formative and Summative

Week 5 Lecture 5#

  • Usability Evaluation
    • Formative
      • GOMS analysis
      • Cognitive Walkthroughs
      • Heuristic Evaluation
      • Cognitive Walkthrough
    • Summative
      • Surveys/Questionnaires
      • System Usability Scale (SUS)
      • Task Analysis
  • Evaluation Methods
    • User Observation
      • Direct observation
      • Indirect observation
    • Beyond Testing
      • Questionnaires & Interviews
      • Focus groups

Week 6 Lecture 6#

  • Culture
  • Accessibility
  • Its importance
  • The four main groups of barriers to access
  • Examples in design

Week 7 Lecture 7#

  • Classification of different types of computer systems
    • multimodal
    • multisensory
    • multimedia, hypermedia
  • HCI issues in these varied systems:
    • design issues (similarities and differences)
    • particular strengths that can be used to enhance usability
    • issues for different types of interfaces

Week 8 Lecture 8#

  • Formalization
  • Why is formalizing interface design useful?
  • What needs to be formalized:
  • The interface’s appearance
  • The functionality of the design
  • The dynamics of the design
  • How: we shall look at several different ways to formalize the dynamics of a design:
  • State Transition Networks (STN)
  • Petri Nets

Week 9 Lecture 9#

  • Ubiquitous computing

  • Mobile phone computing

    • Types of application style
    • Mobile application design
      • Limitations
      • Apple/Android Human Interface Principles
      • Context
      • Information Architecture
      • Visual design Usability evaluation
    • Mobile GOMS/KLM
    • Mobile heuristics Books:
    • Designing the User Interface Strategies 6th Global
    • Interaction Design Beyond Human-Computer Interaction 5th
    • User Interface Design and Evaluation (Interactive Technologies)
  • Course work Guidelines

    • Part 1: Report-Part 1+ Prototype-paper based/Computer based+ Recorded Video
    • Part 2: Report-Part 2, Prototype-High Fidelity/Interactive, Evaluation report + recorded video
    • Part 3: Report Final (Including Part 1,2 and 3), Prototype-High Fidelity+ Low fidelity (APP OR Website)+ Recorded Video
  • Summative Assessment MCQ

The Human Computer Interface Week10 Lecture
https://mizuki.anka2.top/posts/l5-hci-week10-lecture/
作者
🐦‍🔥不死鸟Anka
发布于
2025-12-02
许可协议
MIT

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